UI Art and Design for a first-person shooter game. Implemented in Unreal Engine 5.
Developed dynamic UI that prioritised an immersive user experience, refined through an iterative workflow and user testing feedback.
UI Art and Design for an investigation game, where the primary gameplay is through UI. Focusing on stylised UI assets, animation, and interaction built in UMG.
Claw & Dagger - UI Design
UI Design for a stealth platformer game, a collaborative project produced in 8 weeks.
Dinkum System Design
A novel system design for Dinkum, designed to expand long-term engagement.
Tencent Accessibility Game Jam - UI Design
UI Art and Design for a 4 day Game Jam, focusing on accessibility through minimal controls.
oliviango444@gmail.com