Developed this project as my Master's Project for my MSc Games Design degree.
UI Art and Design for a narrative investigation game, focusing on the interface's interactive feel and navigation. This project explored how to make an engaging UI for a UI-based investigation game where the player needs to analyse case files.
Development spanned March to August, with time divided between game and narrative design, and UI implementation alongside the visual design of the interface. My UI work focused on creating a cohesive visual language, intuitive navigation, interactive elements and a sense of physicality within the interface.
Tools
Unreal Engine 5, Photoshop, Figma, Word, Miro
Duration
Mar 2026 - Aug 2026
Role
UI Designer, UI Artist, Gameplay & Narrative Designer
Team Size
Solo
Created low-fi wireframes whilst iterating on layout to explore structural options before finalising designs for implementation. I focused on layout, hierarchy, and usability when designing the UI, before taking the designs into engine for implementation.
I explored several colour palettes and styles, drawing on visual research to guide the direction.
I applied the 60/30/10 rule to structure colour usage and maintain a clear visual hierarchy: neutrals and primary form the majority of the UI kit, such as containers, buttons, backgrounds, while accent colours are used sparingly to draw attention to important actions and states.
I also considered contrast and saturation to ensure elements remained distinguishable and readable.
After playtesting based on a prototype, UI art was made using Figma and Photoshop. At this stage, UI animations were also implemented and made using UMG.
The main menu was designed to be 3d to create a thematic and visually engaging interface; the buttons and cork board background are textures I made in Photoshop, then applied into a 3d world-space UI and environment.
UI assets went through multiple rounds of iteration before landing on final design, colour contrast and values were kept in mind during development of assets so they did not feel washed out.