A collaborative 8-week project, focused on developing a co-operative puzzle platformer.
I was responsible for the UI design and UI art, as well as implementing the interface in Unreal Engine 5. This included implementing controller-based UI to ensure the experience was accessible for the intended gameplay controls.
I was also responsible for implementing UI and gameplay sound effects.
Tools
Unreal Engine 5, Photoshop, Procreate, Figma, Word, Miro
Duration
8 weeks (Mar 2026 - May 2026)
Role
UI Designer/Artist
Team Size
7
Once the project's core had been established, I did more targeted UI/UX research into co-op platformers.
Initial Planning on Miro
Colour palettes, typography, and visual styling were chosen to support the overall art direction while ensuring it would remain clear against the game background.
Focusing on clear navigation and strong information hierarchy. Gathered feedback from team members to evaluate and refine design directions ahead of implementation.
Whilst maintaining focus on creating visually cohesive ornaments to match the game's theme. I also wanted to create clear hierarchy for each menu by using ornaments as visual guides for the user's eyes.
Improvements and iterations were made each week from testing feedback.