UI Design for Claw & Dagger
UI Design for Claw & Dagger
A collaborative 8-week, this project focused on developing a stealth platformer.
I was responsible for overseeing the UI design for this project, the focus was creating UI layouts and on ensuring the UI matched the games theme and communicating this with concept artists who would be producing the UI assets.
Tools
Unreal Engine 5, Photoshop, Procreate, Figma, Word, Miro
Duration
8 weeks (Mar 2026 - May 2026)
Role
UI Designer
Team Size
30
I also researched different methods of UI layouts for platformer games specifically. Communication across disciplines was key here to ensure everyone was on the same page and all aspects of the game aligned with the intended vision.
Planning Miro Board
Visual Style Sketches - Initial Ideation
Wireframes