Created for Senior Collaborative module at the University of Staffordshire on the course for Computer Games Design BSc.
A collaborative 8-week, this project focused on developing a stealth platformer.
I was responsible for overseeing the UI design for this project, the focus was creating UI layouts and on ensuring the UI matched the games theme and communicating this with concept artists who would be producing the UI assets.
Tools
Unreal Engine 5, Photoshop, Procreate, Figma, Word, Miro
Duration
8 weeks (Mar 2026 - May 2026)
Role
UI Designer
Team Size
30
Planning was done on Miro and communication across disciplines was key here to ensure everyone was on the same page and all aspects of the game aligned with the intended vision. Initial research and UI style ideation was produced in the early weeks to understand the vision for the UI and how it can be suitable for the ame.
I created these style sheets to provide to a concept artist who would be working on making UI assets.
The following wireframe designs were created to explore layouts and presented to the team for feedback and to choose which design to take forward into implementation.